While the PS3 had Blu-Ray support, it wasn’t until 2013 that both Sony and Microsoft consoles could use the format for games, allowing devs to fully take advantage of the 50GB capacity of a dual-layer Blu-Ray disc – which Ghosts nearly used all of. Its 40GBs is a whopping four times the size of its predecessor, Black Ops 2, and the key reason for that is likely a change in disc format. One of the most interesting points to me here is the generational jump that occurred in 2013 with Ghosts launching alongside the PlayStation 4 and Xbox One.
#Call of duty 1 pc sales in 2003 Ps4#
Ghosts arrived in 2013 alongside the PS4 and Xbox One, and with them came the switch to Blu-Ray discs. Game sizes in general have consistently grown year-over-year, and the annualized nature of Call of Duty (love it or hate it) provides an extremely good tool for measuring that change. Now then, let’s dig into this a bit! “Games get bigger” isn’t exactly a surprising revelation, I know, but it is amusing to see some of the generational leaps clearly laid out like this. So while these numbers may vary to the real world (and especially when compared between different consoles), using the official PC requirements at launch give us a consistent, level playing field for comparison.
To that point, games like this can eventually grow far bigger than their listed sizes too, even with wiggle room built-in. Activision has said that the 175GB listing keeps post-launch content in mind and it will be less at today’s release.
#Call of duty 1 pc sales in 2003 install#
Here’s every major Call of Duty game’s PC install size in a swanky graph for easy reading:Īn important caveat in all of this is that the storage listed in a game’s PC system requirements is not necessarily the size you’ll actually end up downloading.